Fireside 2.1 (https://fireside.fm) Sidekicks & Sidequests Blog https://sidekicksandsidequests.com/articles Wed, 16 Dec 2020 08:00:00 -0600 Sidekicks & Sidequests Blog en-us Noodle https://sidekicksandsidequests.com/articles/noodle Wed, 16 Dec 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com 0b4b200e-d7ed-4317-8b3e-f814b8853b67 The notes on Noodle, the human beekeeper
  • This is a character that Nolan Paige brought and we randomly generated the name and ancestry/race.
  • What is this character’s name? - Noodle
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Human
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Beekeeper
  • How old are you? - Upper middle-aged, 50 to 60 years old
  • Describe your physical appearance. - Average height, stout, strong, thinning hair but a good beard. Wears beekeeping robes. He carries a censer to help control the bees.
  • Describe yourself with 3 adjectives. - Gruff, Neighborly, Dedicated
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - The bees that he cares for (maybe because of the censer, the type of bees they are, or some other reason) produce a magical honey that has similar effects to a basic healing potion or half of a basic healing potion.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Kill the invasive giant wasps (murder hornets) from the forest that are attacking his bees.
  • What would be their reward for succeeding? - He will reward the players with some of the magic honey.
  • What would be the consequence of failure or refusing the call? - Noodle will appreciate the heroes' efforts in trying to stop the giant wasps. If the players fail to kill the giant wasps in time but save the hives from being completely destroyed, Noodle will no longer be able to produce magic honey; the most likely reason is it will take some time for Noodle to recover and he cannot produce any magic honey until the hives are returned to normal. If the players fail to kill the giant wasps and the hives are destroyed, Noodle will be forced to move in search of another queen to start beekeeping in a new area. If the players choose to ignore the problem of the giant wasps, not only will Noodle be ruined but nearby farms will start to lose livestock in greater and greater numbers to these insects. If the giant wasps are still not dealt with, the nearby town will become besieged by insects who will multiple to the point of overrunning and infesting the town.
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    G'aznor https://sidekicksandsidequests.com/articles/gaznor Wed, 02 Dec 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com e6130847-1143-4548-b100-a126cdf7ddd4 The notes on G'aznor the sailor/pirate troll
  • This is a character that Kevin J. James randomly generated with my tables.
  • What is this character’s name? - G'aznor
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Troll
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Sailor, possibly a pirate
  • How old are you? - Middle-aged
  • Describe your physical appearance. - G'aznor has a wooden leg (made of one board jutting from his stump, a rusty, used, and not-taken-care of hinge for a knee, followed by another board that completes the leg). This affects his gait, and being older, he is not very mobile. While he has two eyes, he wears an eye-patch, and will switch it between his eyes each day to help give them a break. He's pretty bald but won't commit to it (hair only on the front part of his head). He's pretty jacked/muscular for a troll of his age.
  • Describe yourself with 3 adjectives. - Stubborn, Insecure, Loud
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Has a missing page from an ancient tome -- perhaps knowledge about the treasure at the bottom of the ocean?
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Perform an impossible task: retrieve the buried treasure at the bottom of the ocean without the aid of magic
  • What would be their reward for succeeding? - They gain a magic item that allows the user to cast the True Resurrection spell one time
  • What would be the consequence of failure or refusing the call? - G'aznor will make fun of you/think little of you for being a coward for refusing the quest. No other real negative consequences from G'aznor besides befriending him or missing out on a skill (i.e. a musical instrument). Certainly, you can die in your attempts to reach the treasure.
  • Optional Questions - not required

    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Speaks like a pirate
    • Do you have any current problems that prevent you from being a bigger player on the stage? - From the local culture, your value is based upon your gait. Because he is missing a leg, his social status is severly hindered. People think he became a sailor and lost the leg as a result, when in actuality, he's lucky to be a sailor since he's never had that leg.
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    Cedril https://sidekicksandsidequests.com/articles/cedril Wed, 18 Nov 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com 2c1e5240-cad1-44cb-87d2-a11470ba2e94 The notes on Cedril the Rakshasa Taxidermist
  • This is a character that Kenneth Vigue randomly generated with my tables.
  • What is this character’s name? - Cedril
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Rakshasa
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Taxidermist. Lives in the Material Plane in a town.
  • How old are you? - Child-like, a young fiend
  • Describe your physical appearance. - In his natural appearance, he has an irritatingly long tail that he is tripping over constantly, which seems to have a life of its own and he is having to bat it away. His legs are a little too long. He is constantly keeping his hands in his pockets because his hands are all over the place and different. He wears a steampunk monocle with multiple lenses that allow him to focus up close. Either he hasn't come fully into his powers or he has difficulties always keeping a humanoid illusion intact, so you might see an odd hand or tail every now and then out of the corner of your eye.
  • Describe yourself with 3 adjectives. - Skittish, Intelligent, Sarcastic
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - He is witness to an unsolved murder, but he hasn't come forward yet. Did he cause it??
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Deliver a love letter covertly to Elaine on behalf of Biff the Hunter. Cedril has penned the letter, since Biff is not learned and articulate
  • What would be their reward for succeeding? - Biff & Elaine fall in love, Biff gives Cedril a magic object that allows him to stablize Cedril's illusion powers. Biff and Cedril's friendship is strengthened! Also, Cedril might be able to offer the party a taxidermied animal; this animal is shaped by fiendish powers, and saying the Infernal command word brings the creature to life. Once the animal drops to 0 HP, it becomes a taxidermied animal once again and the magic is spent.
  • What would be the consequence of failure or refusing the call? - Elaine's father will discover the letter and confront Biff the Hunter and ban him from the forest and he can no longer hunt. Cedril doesn't get good local animals anymore, and might have to risk his own life and possibly be discovered, since he hasn't been able to control his powers yet. This brings economic ruin to Cedril's shop. Cedril loses his friend in the process, and gives into his fiendish nature and goes full Lawful Evil.
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    Gozer the Gozerian https://sidekicksandsidequests.com/articles/gozer Wed, 04 Nov 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com 7b617202-5c38-46e3-9642-d74ef5c3112d The notes on the entity known as Gozer the Gozerian
  • This is a character based on the Gozer character from the Ghostbusters franchise (this is a tribute, we don't own this character!)
  • What is this character’s name? - Gozer the Gozerian
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Tiefling
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Celebrity, Cult Leader, God, and Gladiator Brawler
  • How old are you? - Ancient. Their age is 5,372.
  • Describe your physical appearance. - Sickly white and pasty in coloration. Almost translucent, never seen the sun it seems. Very small horns and short hair. Andrognyous. Frail and petite looking, but quick and deadly with their fists. Blood red eyes.
  • Describe yourself with 3 adjectives. - Arrogant, Socially-aloof, Sociopathic
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Their white/see-throughish jumpsuit. It is lacy and has some pearls on it as coverings. This suit allows Gozer to travel between dimensions.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Destroy a town for the glory of Gozer.
  • What would be their reward for succeeding? - Increased renown/fame because of your association with Gozer.
  • What would be the consequence of failure or refusing the call? - The party will battle Gozer if they refuse the quest. If they fail in trying to destroy a town for Gozer, you get decreased renown/loss of fame because of your failure.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - To find and bring people to their cult to worship Gozer and increase renown, power, and glory.
    • How do these affect your general personality? - Like a celebrity hungry for the spotlight, Gozer will do whatever it takes to attain fame and followers.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - Gozer is a huge JERK to everyone!
    • What impact have you made on the world? How have you shaped the local area? - The Cult of Gozer continues to grow to gain renown and worshippers and spreading chaos across the world.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Gozer is not a very trustworthy figure due to their chaotic nature, so they have very few allies outside their cult. So the Cult is not growing at so quickly a rate as Gozer would like.
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    Constantine Modesto https://sidekicksandsidequests.com/articles/constantine-modesto Wed, 21 Oct 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 1f57f04c-206b-4e1c-afc6-5de565a60422 The notes on Constantine Modesto, an enforcer for the Ruby Ring criminal organization
  • This is a character that Max Cicchino that is based off a real-life, distant family relative involved with the American Mafia.
  • What is this character’s name? - Constantine Modesto
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Halfling
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Enforcer (the intimidator) for the Ruby Ring criminal organization. He comes from a large family and grew up in poverty. He joined the Ruby Ring in his mid halfling 20's with the agreement that his personal family is not involved with or knows of his profession.
  • How old are you? - Early 40's (for a halfling)
  • Describe your physical appearance. - Salt-and-pepper hair, very fine clothes (noblemens quality), a very visible coin pounch on his side. He talks out of the side of his mouth (an uptick). He has some visible battle scars from his work -- he has a mangled/cauliflowered ear.
  • Describe yourself with 3 adjectives. - Arrogant, Generous, Enigmatic
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Constantine is loyal to the Ruby Ring second only to his actual family. He knows many secrets of the Ruby Ring, which he uses as insurance and feels he is untouchable.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Constantine needs to get a message to someone who is in bad with the Ruby Ring (they are in debt/behind on a favor). He wants the player characters to tell this person that Constantine is looking for them. The message the party is delivering is actually a coded message -- it is not one of intimidation but of allied communication; the party can figure this out with proper investigation.
  • What would be their reward for succeeding? - The party is rewarded a FAVOR from Constantine Modesto and the Ruby Ring.
  • What would be the consequence of failure or refusing the call? - If the players refuse, they now become enemies of the Ruby Ring (they have difficulties in future adventures/cities/etc because of the far reaching influence of the Ruby Ring). If the players fail to alert this person (because they are nowhere around), this is still valuable information to the Ruby Ring. If the players fail because the target is dead/murdered, Constantine might not share this news (someone is on to the ruse!) with the Ruby Ring and keep the players on as his own personal informants (not informants/associates of the Ruby Ring).
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Constantine is trying to keep his biological family safe and prosperous.
    • How do these affect your general personality? - If he talks the talk and walks the walk, then people are hesitant to mess with the people he cares about.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - There is a front he puts on, as he wants people to wonder about him. Constantine lightens up around his family.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He speak with an uptick/talks out of the side of his mouth.
    • What impact have you made on the world? How have you shaped the local area? - Constantinue Modesto has amassed some power in his local area. People know who he is, but they also know that there is a bigger fish than him.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Constantine always has someone above him, keeping him from climbing the ranks -- Mafia Politics!
    ]]>
    Seraphine Luna https://sidekicksandsidequests.com/articles/seraphine-luna Wed, 07 Oct 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com ba3a7f21-0761-495d-acc6-e732748069c8 The notes on Seraphine Luna, the half-elf assassin
  • This is a character that Jessica Duval brought that we are making into an NPC.
  • What is this character’s name? - Seraphine Luna
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Half-elf. Her human father was a mercenary, and her mother was a wood elf/nature elf that served as a healer for her clan and specialized in conjuring the dead.
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Assassin. She trained with her father and surpassed his skill level, and now hires herself out as an assassin for hire.
  • How old are you? - Real age is unknown. She appears to be in her 20's. The Shadow Dagger grants her immortality, so she is much older than she appears.
  • Describe your physical appearance. - An average height of 5'5". Long black curly hair, worn in a braid off to the side. She is built like an acrobat (muscular) but still feminine. Her skin tone has a slight blue shimmer undertone that reflects in the sunlight. In moonlight, her skin takes on a sea green to help blend in with the environment. These skin tone effects are similar to iridescence. Her face is soft and elflike. Her eyes are piercingly light blue to the point of not appearing to be real. A little ninja. Liv Tyler/Arwen-esque.
  • Describe yourself with 3 adjectives. - Ruthless, Cunning, Enthralling
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - The Shadow Dagger which grants her eternal life. It was gifted to her upon her mother's death in combat.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - For causing the death of her mother, Seraphine wants aid in killing the King of the Ashlands. It is Seraphine's sworn duty to avenger her mother's death.
  • What would be their reward for succeeding? - Seraphine would give one of the player characters a mirror of The Shadow Dagger, but this dagger has a magical effect which grants Health Regeneration. They are each made from the same magical steel, but each magic dagger has separate magical properties.
  • What would be the consequence of failure or refusing the call? - If the players don't succeed in killing the king (but you at least tried), she will be understanding and recognize you at least tried to help her out--no negative consequences. If the players refuse to accept the quest, she will work as a chaotic and antagonistic element tormenting the party and sabotaging future quests for the party by killing NPCs with information, etc. (she does not like being slighted or refused--she gets this trait from her father). If the players betray or purposefully sabotage her attempts at assasinating the king, she will immediately become hostile and attempt to murder the entire party.
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    Karhuu https://sidekicksandsidequests.com/articles/karhuu Wed, 30 Sep 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com f7657762-1e47-4f20-b56b-2d902eae1bf6 The notes on Karhuu, the bearfolk skyship pilot & captain
  • This character was voted for, and Kurt is creating this character
  • What is this character’s name? - Karhuu
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Bearfolk
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Skyship Pilot of the Meriankka. He works for Lapines & Maison merchant shipping company based in the port town of Cape Lafayette
  • How old are you? - 52
  • Describe your physical appearance - He has blueish-gray colored fur. He has white and black peppering on his snout to help show his older age. He is rotund, thanks to enjoying the "bare necessities of life"; likes to eat and drink and nap when he isn't working! He wears a khaki/tan tunic and a decorative maroon/red hat.
  • Describe yourself with 3 adjectives. - Laissez-faire, Loyal, Confident
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A very unique skyship with modifications called the Meriankka; it uses anti-gravity engines to propel it through the air and execute daring and precise aerial manuevers. Karhuu has a ward/adopted son, a bearfolk child named Ungi. Clarissa Lapines is the shrewd and savvy human woman who owns the Meriankka now (thanks to Karhuu's debts) and runs the merchant shipping company she inherited from her deceased father, Lapines & Maison (Clarissa has a daughter named Poppy). The tabaxi carpenter & artificer that provides maintenance and modifications to the Meriankka is named Whiskers. Duke Alfred is a dwarf who runs a cabana/tavern called Alfie's (built out of an old shipwrecked pirate ship) and Karhuu's best friend and can often be found here having fun and relaxing.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Karhuu asks the player characters to be extra muscle/protection for a valuable shipment of cargo on a dangerous journey that is threatened by pirates and monsters. Karhuu could be asking on his own (if Clarissa is ignorant to the danger of the job) or Clarissa could be demanding and forcing Karhuu to find the cheapest security possible (to save costs after all!)
  • What would be their reward for succeeding? - Karhuu is happy to offer the services of his ship (and Lapines & Maison - $$$) to the party to transport them around the world as needed. Karhuu feels they should be paid handsomely, Clarissa might be trying to squeeze silver out of copper. Depending on how well the party does, she can be convinced to offer a more appropriate monetary reward, rather than a discount on future business.
  • What would be the consequence of failure or refusing the call? - Karhuu might be saddened or sore at the lack of help. If the trip went less than satisfactory (damaged/lost cargo, damage to the ship), Karhuu laments about being deeper in debt and wishes they had helped him out or had been able to do a better job. If the trip went very poorly, Karhuu and the crew of the Meriankka go missing, because they have been captured by pirates or trapped by a monster/environmental hazard -- because of his reputation and legend, this news spreads very quickly and disheartens the entire town of Cape Lafayette. This could cause reputation problems for the party, depending on how their interactions have gone.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Karhuu wants to buy his ship back from Clarissa Lapines to become financially independent. He loves to fly, but he wants to do so on his own terms. While Clarissa can be real task-master and buzzkill to how he approaches life, he still respects her (and probably would continue to work for her but with more equal standing). He cares very deeply for Ungi, Clarrisa, Poppy, Whiskers, and Duke Alfred and wants the best for them.
    • How do these affect your general personality? - He's not in a hurry to get to anywhere in life. He likes to be mellow and chill, unless his life or ship is threatened.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Southern drawl, Texan, country, Western. Think Baloo. "Little britches". Deploys skyship/nautical terminology. DOES NOT swear. Very polite and laid back in how he talks.
    • What impact have you made on the world? How have you shaped the local area? - He's a legend and has built up a solid reputation in Cape Lafayette as the best pilot, helping to make the town prosperous. Karhuu is a daredevil and maverick behind the helm. He has endeared himself to the town, and everyone loves and respects him. He certainly is all about having a good time and spends his free time at Alfie's.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Not owning the Meriankka and he is responsible for the upbringing of Ungi and raising this young navigator to one day take over the ship and be a good father figure to him.
    ]]>
    Izrad https://sidekicksandsidequests.com/articles/izrad Wed, 23 Sep 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 10059b39-ff6f-432b-be86-a2ac09d485c0 The notes on Izrad, the quaggoth shopkeeper
  • This is a character that Daniel Stewart randomly generated with my tables (Kurt uses a dice app and collaborates with Daniel).
  • What is this character’s name? - Izrad
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Quaggoth
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Shopkeeper in the Underdark. He runs a mining-goods store in a small community.
  • How old are you? - Elder
  • Describe your physical appearance. - Gray haired, older in appearance, milky eyes (nearly blind), whizened and bent over, not as muscular or quick as he used to be, but he has old man strength
  • Describe yourself with 3 adjectives. - Cunning, Distrustful, Superstitious
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Izrad has an affinity with the local noble, Marro the Great. Marro is an illithid/mind flayer that left his colony and decided to form his community. Marro the Great then began to attract a sizeable population who benefit from his ruling over the area as a mastermind. Thus, Izrad benefits greatly by pledging his loyalty and heaping praise upon Marro the Great.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - To perform in the yearly town play the commemorates Marro the Great. Izrad has been recruited (begrudginly) to help find new actors (who possibly became a mind flayer meal).
  • What would be their reward for succeeding? - They ingratiate themselves with the town, and the community accepts them. They can use this community as a base of operations within the Underdark and do business with the townsfolk.
  • What would be the consequence of failure or refusing the call? - They will remain outsider and not be welcome in town. Depending on their conduct/reputation with the town, the people of the community will become hostile with the player characters, possibly offering them up as a meal to Marro the Great.
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    Corvus https://sidekicksandsidequests.com/articles/corvus Wed, 09 Sep 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 46cc72ab-bfc2-4860-818a-3e960bb85682 The notes on Corvus the Arbiter of Order & Chaos
  • This is a character that Daniel Silver brought that we are making into an NPC. Notes compiled from Daniel Silver's answers and the interview.
  • What is this character’s name? - Corvus
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Kenku. The homebrew rule for Daniel's world is that they can speak normally and aren't limited to mimcry.
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - The head cleric of the Raven Queen and arbiter of Order & Chaos.
  • How old are you? - Unknown, not even Corvus knows. He does appear to be physically old.
  • Describe your physical appearance. - He is an old kenku, as some of his feathers are molting with graying feather around his temples. He wears well-used vestments with a raven motif and leans on a heavy, wooden staff carved with arcane symbols.
  • Describe yourself with 3 adjectives. - Charismatic, Arrogant, Authoritative
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Corvus is the arbiter of the Accords, which are a series of agreements between the forces of Order and Chaos. They were agreed upon after the primordial war at the beginning of the world. He lives in Ravenshead, a barrow with a set of standing stones that serves as neutral ground for the forces of Order and Chaos to amend the Accords when needed.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Hunt down those have violated the Accord and enforce the Accord: a clan of goblins who worship Maglubiyet have taken over an old temple to the Raven Queen and consecrated it for Maglubiyet. Corvus asks you to drive them out and reclaim the temple for the Raven Queen.
  • What would be their reward for succeeding? - Besides great material wealth, you would be able to call on Corvus and the Raven Queen for a "medium-sized" favor.
  • What would be the consequence of failure or refusing the call? - The Accords could be sundered, and the forces of Order and Chaos would resume their war. Failure to clear out the goblins fully would further increase the tensions between the forces of Order and Chaos!
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Order above all else. Keep the war from starting again.
    • How do these affect your general personality? - He often comes off as uncaring or arbitrary, some even accuse him of supporting evil.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - He seeks to treat all fairly and wants NO ONE to see him as an enemy OR friend. With player characters, he is often condescening, saying they are messing with forces above their understanding. Corvus is TRULY neutral in all regards, he wants no conflicts of interest.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He speaks very deliberately, he is often an arbiter between very powerful interests, and he must choose his words carefully. He speaks slowly with long pauses to prevent showing partiality or giving offense.
    • What impact have you made on the world? How have you shaped the local area? - He keeps small fights from getting out of control. Corvus provides a very necessary service to the world, bringing a general peace to the world.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Corvus' powers are tied to the Ravenshead barrow and the standing stones, so he has a very real geographical constraint. Corvus, therefore, has to rely on player characters to help enforce the Accords, or he has to wait and see how the forces of Order and Chaos will act. It also means if he ever left Ravenshead (either by choice, capture, death), Corvus would have no powers and the world would plunge into the apocalypse. If Corvus is harmed, the forces of Order and Chaos would view that action as breach of the Accords.
    ]]>
    Xin https://sidekicksandsidequests.com/articles/xin Wed, 02 Sep 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 9fbf8308-aafa-421a-9929-ef3747268f6b The notes on Xin, the troglodyte moat digger
  • This is a totally random NPC that is being generated by dice rolls and tables.
  • What is this character’s name? - Xin (pronounced "sin") would be her chosen name in Undercommon. Her given name is One-With-Pointed-Nose.
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Troglodyte
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Moat Digger
  • How old are you? - Ancient, thanks to the artifact/magic item in her possession
  • Describe your physical appearance. - Shorter, hunched over. Defined upper arms. Her claws and fingers are permanently blackened thanks to the physical labor she does. Her scales tend to remain mostly brackish colored, although she has the ability to change her coloration. She has a prounced nose and more snake-like tongue. She bears old scars and wounds from her younger days from her tribal life.
  • Describe yourself with 3 adjectives. - Angry, Foolhardy, Covetous
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A simple, unassuming crown (iron band) that when worn grants the user immortality. It has room for two more magical jewels to be placed on the crown for enhanced powers. [Thinking more on this after the recording, so as to have consequences if player characters immediately wish to try to claim the item from Xin and wear it themselves, it is extremely CURSED. It feeds into those feelings of anger, foolhardiness, and covetousness. You will not wish to remove the crown and you will become Chaotic Evil. Violence will become your ready solution to most problems.]
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Retrieve the two missing jewels that can be inserted into the crown to improve its abilities and powers.
  • What would be their reward for succeeding? - Xin offers to become a temporary ally and follower of your party while your are in the Underdark. She also would be willing to recruit the party for an additional sidequest to return to her tribe and kill the leaders so she can gain control of the tribe; eventually, this will spurn Xin to lead a siege against the Underdark city she was in, and start a campaign to gain control of the Underdark.
  • What would be the consequence of failure or refusing the call? - Xin will identify the most valuable shiny (metal and/or magic) items that the party possess. She will then fight the party and take those items for herself and flee. She will return to her tribe, kill the leaders, assume control, and then begin the siege of the Underdark city before she leads a campaign to gain control of the Underdark.
  • ]]>
    Lilly the Narwhalicorn https://sidekicksandsidequests.com/articles/lilly-narwhalicorn Wed, 26 Aug 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com c42307b1-249a-4f68-ad21-a930a437e4c1 The notes on Lilly the Narwhalicorn
  • This is a gaming avatar of Olivia Wilmsen that we are transforming into an NPC. Notes compiled from the interview.
  • What is this character’s name? - Lilly
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Narwhalicorn. Appears as a hybrid-unicorn with an additional dolphin-like tail and narwhal-like horn.
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Entertainer and helper.
  • How old are you? - 30
  • Describe your physical appearance. - White hair, rainbow-color mane, tail, and feathering over the hooves. Also has a dolphin-like tail and a narwhal-like horn.
  • Describe yourself with 3 adjectives. - Thoughtful, Outgoing, Inquisitive
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Lilly prefers to be in the water. Lilly can manifest a portal to the Feywild within the secret lagoon that she resides in. This portal can only be generated by summoning Lilly by solving the riddle from the stone tablet that the rainbow leads to within this secret lagoon.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Go into the Feywild and rescue her mate, Wicked the Narwhalicorn. Lilly has been bound to the secret lagoon and is unable to go find her mate herself.
  • What would be their reward for succeeding? - Lilly will bestow on one person of the party the ability to cast the Fly spell innately once per day. The spell is cast and follows the rules of the Fly spell from 5E.
  • What would be the consequence of failure or refusing the call? - If they fail or refuse to help, Lilly will close the secret lagoon portal to the Feywild FOREVER.
  • ]]>
    Reg https://sidekicksandsidequests.com/articles/reg Wed, 12 Aug 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com b2c72dda-5c6e-4234-a25d-6eced2da3946 The notes on Reg, the tortle/changeling swamp forager
  • This is a character that Brady Effler rolled up randomly with dice.
  • What is this character’s name? - Reg
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Appears to be a Tortle, but is secrelty a Changeling
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Forager in a swamp
  • How old are you? - At least 20 in Tortle years in appearance, an adult.
  • Describe your physical appearance. - As a Tortle, he appears to be a walking backpack. He has pots, bells, coins that clank and make noise that hang off the spikes and the natural rack that is made from his shell. He is covered in various furs. He moves slowly, but has a steady gait. His skin is a healthy blue-green hue, not many wrinkles. If he were to stand up straight, he would be 5'8", but he is constantly hunched over to only appear to be 5 feet tall.
  • Describe yourself with 3 adjectives. - Poignant, Cautious, Romantic
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Reg is secretly a Changeling in disguise. The current social and political climate that he lives in is not favorable for Changelings, but he remains in the area because he is love with a dark elf barmaid in the local tavern.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Follow the clues in a series of notes. There are a series of love letters that Reg has written to the dark elf barmaid, and a local authority figure/parent/scorned lover spins a tale in the town about these notes, saying that there are hidden messages from a Changeling assassin that is waiting to strike in the town. Really, Reg is trying to stay in touch with the person he loves, and he ultimately wants to run away with his love and live together happily everafter.
  • What would be their reward for succeeding? - For helping to unravel the mystery and unite him with his love (the dark elf barmaid), Reg will award the players with an item to help them in the main questline or an object that will help make their journeys through the swamps easier.
  • What would be the consequence of failure or refusing the call? - It's possible that the main questline is made more difficult due to the players not taking advantage of helping Reg for an item to help them in their quest. It's possible that an innocent and/or important NPC is killed in town because of the paranoia and hysteria generated by these false rumors; an authority figure could use this for political gain. It's possible that Reg can be found at the gallows to be hanged in the town; he will then be discovered to be a Changeling if the players don't intervene, and this will only further the goals of the local authority figure or satisfy the revenge of the scorned lover. Perhaps they will find the distraught lover devestated by this violent outcome.
  • ]]>
    Mem Vargav https://sidekicksandsidequests.com/articles/mem-vargav Wed, 29 Jul 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 173fd403-fbb9-4294-86ec-f6f60a49dc4d The notes on Mem Vargav, the ex-mercenary blacksmith and armorer
  • This is a character that Patrick Kolb brought that we are making into an NPC. Notes compiled from Patrick Kolb's answers and the interview.
  • What is this character’s name? - Mem Vargav
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Human
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Started his life as a blacksmith's apprentice before he was conscripted into an army. After soldiering, he joined the Talon Mercenary Company for a time, but he left that life to return to smithing and making armor.
  • How old are you? - 25
  • Describe your physical appearance. - Tall, a bit filled out (could be fat or muscle, depends on who you're talking to). Blond hair, calloused hands, his look fits the description of a classic blacksmith and armorer.
  • Describe yourself with 3 adjectives. - Compassionate, Stern, Loyal
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Mem values family more than anything else. Family is determined by his experience and bonds with people he has met, not necessarily blood-relations.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Rescue a member of his family who is being held hostage for ransom by the Talon Mercenary Company.
  • What would be their reward for succeeding? - Mem Vargav will make them a unique, personalized weapon or piece of armor, free of charge to the players.
  • What would be the consequence of failure or refusing the call? - If the players fail to retrieve the hostage or ignore this sidequest, Mem Vargav will take matters into his own hands to go rescue this person by himself. If Mem is able to rescue the person on his own, then he will close his shop and go into hiding with this person, and will be unavailable as a blacksmith until Talon Mercenary Company is dealt with. The worse outcome would involve both the death of the hostage and of Mem Vargav, for he is not as highly skilled as the other members of the Talon Mercenary Company.
  • ]]>
    Lady Camilla Steading https://sidekicksandsidequests.com/articles/lady-camilla-steading Wed, 22 Jul 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 7dde52df-539a-45d6-9a6b-313e9b079ce9 The notes on Lady Camilla Steading, the fabled archaeologist and adventurer.
  • This character was voted for, and Kurt is creating this character
  • What is this character’s name? - Lady Camilla Steading
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Human
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - She was born into the aristocracy of her homeland, but she does not care nor rely heavily on her societal or political standing. She instead prides herself in being an archaeologist, explorer, and adventurer, just like her late father. Lady Steading is a multi-class fighter with levels in rogue.
  • How old are you? - Late 20’s to Early 30’s
  • Describe your physical appearance - She stands 5’6” with an athletic build. Her long brown hair is often braided into a single strand or tied up into a ponytail or bun. She has brown eyes and an overall elegant and beautiful appearance, whether she is donning leather armor or a flowing ball gown. Underneath the finery and armor, she bears her fair share of scars from the various dungeons she has delved into in search of treasure and great historical artifacts. She can always be found wearing an ancient jade pendant, her first archaeological find as a child with her father while they were exploring an ancient ruin on an expedition.
  • Describe yourself with 3 adjectives. - Survivor, Bibliophile, Intelligent
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - To aid her in exploration, she has a pair of enchanted dwarven war picks combined with ropes of climbing, which allow her to rapidly climb and descend throughout dungeons, caves, and ruins. She is further enhanced with a pair of Boots of Striding and Springing. She is well versed in ancient history cultures, both common and obscure. Secretly, she struggles with survivor’s guilt and her tendency toward violence when she is in danger or if she knows it would help solve her problems more easily, but she perseveres to take the least bloody path forward and she shows kindness to her friends, family, and to children.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Help her to clear out and map a nearby ruin to find a significant archaeological find (tomb/sarcophagus, cultural object, etc.)
  • What would be their reward for succeeding? - Credit in any discovery and an even share in the gold found. Lady Steading is more concerned about the artifact or significant cultural object.
  • What would be the consequence of failure or refusing the call? - Death of the player characters during the course of exploration. It’s possible the ruins collapse and they are unable to explore or recover any artifacts. If they refuse, then an order of knights arrive in the nearby town several days later and begin to question the people of the whereabouts of Lady Steading, silently killing anyone who opposes them. These are Knights of the Oracle, a secretive and heretical order within a major religion of the world who seek to discover the powerful relics, objects, and artifacts of the gods to bring the world to order under their ideology and control. Most peasants and common folk will only recognize their symbols in relation to the religion, and not to the cabal. These knights will interrogate the players if they are still within the town and get violent if need be. Their goal is locate Lady Steading, not to reveal their organization. Players who overcome these knights can then reveal their hidden agenda after successful investigative work.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Lady Steading is continuing on with the tradition of her father in archaeology and adventuring not only in honor and love of him, but to also clear his name. The Knights of the Oracle systematically dismantled the credibility of her father to the sovereign ultimately before the Knights murdered him when she was a young girl. She has been working to solve and uncover the mysteries her father was working on to restore his name (and thus her household), and also to reveal and defeat the Knights of the Oracle.
    • How do these affect your general personality? - She is determined in finding justice for her father. She is focused as she works very hard to decipher the research her father left, along with the deep love she has for reading about history and culture. She can be improper at times when it comes to matters of society or royalty, as she does not particularly care that she is part of the aristocracy; she has more important things to worry about. Circumstances have forced her to grow in confidence and ability when it comes to matters of the blade.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - She speaks with an air of authority in matters of history and archaeology. She treats her peers and employees with respect and cordiality. She is often snarky or quippy when it comes to dealing with enemies and rivals. She speaks with player characters skeptically at first (because she doesn’t know their skill levels and reputation or a lack of propriety or confidence); after she has gotten to learn more about them and bond, she will open up and treat them all with warmness and enthusiasm. She is an introvert at heart.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - You can clearly hear an aristocratic accent in her voice and mannerisms, though she doesn’t rely on her station in society. As a well-educated woman, she can speak, read, and write fluently in Dwarven, Elvish, and Halfling. She is also able to speak, write, and understand Undercommon and Draconic as a non-native speaker. Any other languages require time spent translating in a library or finding an object or spell that would allow her to understand a language for a short time.
    • What impact have you made on the world? How have you shaped the local area? - Lady Steading has made it a point to undercover mysteries of the ancient world, and to share the knowledge with the world. Her first major discovery as a young adult was finding an ancient island in the middle of the ocean, surrounded by perpetual storms. A source of constant shipwrecks, a cult of worshippers trapped there sought to resurrect a cleric lich back into a mortal body to break the cycle of storms. Lady Camilla with aid was able to kill the lich and destroy the cult, all the while, working to recover long lost artifacts to be returned to the nations and temples of the world, shared in various museums, or returned to secured vaults to ensure those dark objects would never see the light of day again. She is something of a folk hero to the common people, as she helps to bring history and wonder back into the world. Her credibility among royalty or aristocracy is working on improving, but thanks to the subterfuge by the Knights of the Oracle, is sometimes stagnant. She is often traveling the world and can occasionally be found at Steading Manor, researching or planning her next expedition.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Her biggest problem is the secret war that is being conducted by the Knights of the Oracle to silence and stop Lady Steading from revealing their existence to the religious and royal authorities, as well as constantly working to acquire the powerful relics that they would use to assert dominance on the world. She is in a constant race and competition against this nefarious organization. Without the constant threat of death or politics, she would be free to explore the world in peace and bring honor back to her father and her family.
    ]]>
    Mrs. Lilly https://sidekicksandsidequests.com/articles/mrs-lilly Wed, 15 Jul 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com b5378300-0ec4-4fc9-b069-b876abef00fe The notes on Mrs. Lilly, the Farmer's Wife, wielder of the Spoon of Justice
  • This is a character that Katie Ruvalcaba brought that we are making into an NPC. Notes compiled from Katie Ruvalcaba's answers and the interview.
  • What is this character’s name? - Mrs. Lilly
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Halfling
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Farmer's Wife and mother of five grown children: two daughters Sarah and Lucy who are mothers, two sons Jonathan and Damien who are farmers, and one son Sam who is a bookshop owner and the town intellecutal.
  • How old are you? - Late 40's or early 50's
  • Describe your physical appearance. - Curly blonde hair that is hard to control. Blue eyes. Freckled. She is slightly pudgy/chubby, but has a round, rosy happy face with a smile, even if she is mad at you.
  • Describe yourself with 3 adjectives. - Happy, Fierce, Principled
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - She values order, goodness, justice, and tradition. She is also wielder of a magical (some would say legendary) item called the Spoon of Justice. A matriachal artifact that has been passed down for several generations, this otherwise simple wooden spell compells naughty children (or people behaving as children) to return to proper behavior and do as the wielder commands. Think of a classic implement of childhood discipline.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Mrs. Lilly has had trouble with several of the neighborhood/area children: they are getting into the ale stores, they are tipping over canisters of cream, trampling through the gardens, etc. They need to be brought to Mrs. Lilly to face the Spoon of Justice!
  • What would be their reward for succeeding? - Mrs. Lilly will craft a one-time use version of the Spoon of Justice, imbued with her motherly magic. This particular spoon will allow you to force a nearby target(s) to make a Charisma saving throw to do your bidding in good and lawful behavior or to provide you the answer you seek; it could also be used to give the wielder an Advantage on a Persuasion or Intimidation check. After this Spoon of Justice has been used in this manner, the spoon becomes a regular wooden spoon.
  • What would be the consequence of failure or refusing the call? - Mrs. Lilly will use her Spoon of Justice on the adventurers, and now the player characters will be compelled to answer the call of the next quest or challenge presented to them, no matter what!
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Her goals are to put things back into right order, as is dictated by tradition and values and family. She wants to teach people manners, she wants to keep the farm running, and she makes sure everyone is well-fed.
    • How do these affect your general personality? - She is hospitable, kind, always seems happy. She knows the way to do things. If you aren't doing something the right way, she will distance herself from you, or she's going to be having a talk with you.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - She is always going to be polite and hospitable. To children or misbehaving adults, she will be much more stern in her speaking.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - An English accent, posh sounding.
    • What impact have you made on the world? How have you shaped the local area? - Her grown children are pillars of society. You can rely on Mrs. Lilly to be planned for disasters, famines, bad harvests. She plans ahead and keeps her larder full. She is always willing to help out the community to provide for those who had bad fortune or did not prepare properly. She has been able to help out her community several times in this way.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - She is very much stuck to her home, she is a homemaker. She is not one to wander and go off on an adventures.
    ]]>
    Ulfar Ragnbjörn https://sidekicksandsidequests.com/articles/ulfar-ragnbjoern Wed, 01 Jul 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 18ee0901-11b1-4ab5-b4bf-55d95759be4e The notes on Ulfar Ragnbjörn, traveling blacksmith & fighter, and member of the noble dwarven warrior organization, the Guardians of the Iron Kings.
  • This is a character that Kevin Chenard brought that we are making into an NPC. Notes compiled from Kevin Chendard's answers and the interview.
  • What is this character’s name? - Ulfar Ragnbjörn
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Dwarf, from the nobility class
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Traveling blacksmith (metalwork, armor and weapon making) and experienced fighter. A member of the noble, dwarven warrior organization called the Guardians of the Iron Kings.
  • How old are you? - 85
  • Describe your physical appearance. - A rugged and stout dwarf, he stands at 4'5" and is 200 pounds of muscle. He has a long braided brown beard with the same style of hair. His hair and beard are adorned with dwarven runic beads that symbolize the god Muradin and the order of the Guardians of the Iron Kings. Studded leather and common, working man's clothes, though he does possess a set of chain and studded leather armor for combat. He bears battle scars, and his hands are usually covered in soot or some sort of forge dust like iron.
  • Describe yourself with 3 adjectives. - Proud, Fierce, and Respectful
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Ulfar carries the knowledge and teachings of his order, known as the Guardians of the Iron Kings. This group of dwarves who have sworn an oath to protect the dwarves of the realm from all evils. They are trained in a particular form of combat, and use the teachings of Muradin to bolster their warriors. The Guardians of the Iron Kings are mostly comprised of fighters, paladins, and clerics, with the odd druid in parties that venture to distant lands. They are more nomadic and have a duty to mobilize to any town or city that calls upon their protection, so they act like samurai in a way. Ulfar has a family heirloom, a pendant with a symbol of the Guardians of the Iron Kings, which was owned by both his father and grandfather.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Ulfar woud be willing to recruit and teach the ways of the Guardians of the Iron Kings (ESPECIALLY dwarves) in order to vanquish the evils of the land threatening the lives of others. Because of his nomadic nature, you are most likely to stumble upon Ulfar during your travels, and he will ask the party to help him deal with a threat.
  • What would be their reward for succeeding? - Ulfar could offer what services he could provide, such as knowledge and wisdom through the Guardians; he might be willing to help initiate you into their ranks. If you operate on coin, he has some money he can provide as a reward. Alternatively, his blacksmithing skills could be called upon, and depending on the level of the relationship, offered at a discount. Perhaps a future favor provided by the Guardians of the Iron Kings might be valuable to the players.
  • What would be the consequence of failure or refusing the call? - Failure would lead to countless deaths, which is not acceptable in the eyes of the Guardians. However, Ulfar would not punish the players in failing, because at least they TRIED to do something. If instead the players ignore and refuse Ulfar, they will be put in the shadows of the Guardians (put on a list!); Ulfar and the Guardians would still help them if they were fighting evil/doing things in line with the organization, but if they asked him for blacksmithing services or free knowledge, he would give them the cold shoulder.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - His goals are to learn more about his order's ways and teach the younger generation the value of saving lives out of the good in their hearts, not in searching for a reward. His motivations are to see the good in others and what that good can flourish into.
    • How do these affect your general personality? - Ulfar's personality is one of an honorable dwarf, stout and strong. He keeps to himself, but will go out of his way to help someone he sees that is struggling. He trusts people maybe a little too much which can get him into trouble sometimes or swindled out of coin.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - Ulfar is cautious, and approaches situations tactically. Ulfar has an open heart towards others and straight-forward, especially toward those who wish to aid him in his cause. Those who willingly do harm to others for pleasure or gain is frowned upon and Ulfar will usually seek to interfere with such behaviors. He usually keeps to himself until he knows an individual a little more than early conversations, but tends to open up fairly quick after judging a character.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He is rough with his speech and sometimes uses dwarven slang. Not a conversationalist, but speaks his mind when he wants to. Might be viewed as uptight by elves and humans. Primarily a Dwarven speaker, but speaks Common as well.
    • What impact have you made on the world? How have you shaped the local area? - Ulfar views his accomplishment as part of the whole order of the Guardians of the Iron Kings. Ulfar fights against the undead, goblins, gnolls, and even orcs, and has kept neighboring cities and towns at peace, but there is always more threats looming that need addressing.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Ulfar's constant need to stay near to civilization to keep those he cares for safe prevents him from aiding the Guardians if they ever call for him. He is timid about adventuring off too far and to distant lands.
    ]]>
    Tavish https://sidekicksandsidequests.com/articles/tavish Wed, 17 Jun 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 2f4f1ec9-08f3-4182-91e5-13aebaab1a1d The notes on Tavish, the cleric of Eir.
  • This is Joseph Picard's player character that we are making into an NPC. Notes compiled from Joseph Picard's answers and the interview.
  • What is this character’s name? - Tavish
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Hill Dwarf from Ironstone in the world of Veridia
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Cleric of Eir and caretaker of an orphanage
  • How old are you? - 350, the equivalent of a 60 year old human
  • Describe your physical appearance. - Portly, bald on top, beard often braided into 3 braids which is snowy (PEPPERED!), portly, chainmail, shiny pendant under his white robes which depict hills and trees, shield, warhammer (his holy symbol), and a pocket that never seems to run out of spoons.
  • Describe yourself with 3 adjectives. - Kind, Compassionate, Bumbling
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - His personal relationship that he has with Eir whom he loves. He associates his divine spells as being in Eir's direct prescene and talks to her as if she were an invisible but beloved wife with some mortal humility mixed in. His healing spells, when cast in the longer ritual form, take form as him telling tales about Eir's needs over the millennia as the healing takes place. He will cast Spirtual Weapon and believes Eir is there wielding the weapon and he tries to hold her hand. He casts Guardian of Faith and believes that they are warriors sent from Valhalla by Eir to help him.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - To either help the orphanage in some way or to help construct a canal from a lake to the ocean for the magical, intellligent boat named Bjoti McBjotface.
  • What would be their reward for succeeding? - Money is a universal reward, but to the people he deems to be good, he's likely to also give them a spoon and a story about how a spoon can save your life (telling the tale of his mother and how she saved a dozen miners from a cave-in and now that spoon is on dispaly in the chief's hall in Ironstone).
  • What would be the consequence of failure or refusing the call? - Varying levels of conscience-eroding disappointment. Definitely will not appreciate someone being a jerk.
  • Optional Questions - not required

    • What are the goals and motivations of your character? How do these affect your general personality? - Help those who need it, especially orphans and to break up slavery rings. He also has formed a mentorship with Bjoti McBjotface. Tavish feels a great deal of responsibility and does what he can to help as many people as he can. This does not entirely keep him away from the darkest brews he can find.
    • Do you have a particular accent or language with each or in general? Any idiosyncrasies in how you act and speak? - Heavy Scottish accent, his religion is Norse based, and very stereotypical fantasy dwarf. He gets along with other Norse gods, but Tavish isn't too overly fond of Odin-serving paladins. He also learned Undercommon from a traveling companion. During battle, he delivers epic sermons while he fights.
    • What impact have you made on the world? How have you shaped the local area? - Having struck the final blow to the local slaver boss, Tavish was a key player in driving the slavers' influence from the port city of Greenshores and the surrounding area. His contributions to a nearby sanctuary for dragons (which are animal-intelligent in Veridia) were helpful. Bjoti McBjotface wishes to become a cleric because of Tavish and the boat can cast Light. He worked closely with a NPC party member to help get them cured of a drug addiction. He platonically befriended a sex worker who converted to the worship of Eir and she helps out at the orphanage. The fact that he is so passionate about Eir and has done these heroic deeds has helped lead many people to faith and to the worship of Eir.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - Currently, Tavish is focused on taking care of the orphans and working with Bjoti.
    ]]>
    Clocky Woodman https://sidekicksandsidequests.com/articles/clocky-woodman Wed, 03 Jun 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 9534e5b3-a411-4c63-9ea8-19c6766d71a8 The notes on Clocky Woodman, the wood-elf timesmith
  • This is a character Dallas Miller has made and is sharing/improvising.
  • What is this character’s name? - Clocky Woodman
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Wood Elf
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Timesmith/tinkerer of the first clock ever.
  • How old are you? - 110
  • Describe your physical appearance. - 6'3", slender, dark skin, pointed nose, eyebrows that look like he is surprised to tell you something, Harry Potter-esque robes
  • Describe yourself with 3 adjectives. - Precise, Stubborn, Mischevious
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - The master clock/time device
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Go speak with everyone in the community to help determine what knowledge they have on the study of time and bring the information back to him.
  • What would be their reward for succeeding? - Their own pocket watches of his own design.
  • What would be the consequence of failure or refusing the call? - Incomplete knowledge if they fail. If they refuse, Clocky Woodman will stalk your party for a period of time, studying the party, noting your behavior, but not interfering with your group.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Be the inventor of this time-capturing device. He is dedicated to this task.
    • Do you have a particular accent or language with each or in general? Any idiosyncrasies in how you act and speak? - No particular accent. He speaks boldly, upfront, crass, rude (since he doesn't have too many social skills).
    • What impact have you made on the world? How have you shaped the local area? - He keeps to himself and is nearly finished with this device. Once the invention is complete, he can utilize the technology to help.
    ]]>
    Anso Eresse https://sidekicksandsidequests.com/articles/anso-eresse Wed, 27 May 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 1670abb6-6c61-4f8f-add4-701bbf287d91 The notes on Anso Eresse, the half-smuggler of the Eon of Orthea
  • This character was voted for, and Kurt is creating this character
  • What is this character’s name? - Anso Eresse
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Half-Elf
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Smuggler, sailor, urchin
  • How old are you? - 30
  • Describe your physical appearance - Sandy brown hair, half-elf length ears, very charismatic and full of swagger, Harrison Ford machismo, he has old gang tattoos from the Veridian Vipers under his clothes, flashy jewelry, a moon-crystal ring on a chain on his neck that he keeps hidden.
  • Describe yourself with 3 adjectives. - Charming, Lucky, Haunted
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A note from his elven mother, the moon-crystal ring from his mother, his elven-made ship The Eon of Orthea, his first mate the bugbear Gnasharkk.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - To either fight or redirect an assassin/bounty hunter that is looking for Anso.
  • What would be their reward for succeeding? - Will offer to help you travel to somewhere you need to go, whether it's in the prime material plane or extradimensional.
  • What would be the consequence of failure or refusing the call? - The bounty hunter will capture Anso and Gnasharkk and deliver them to the Midnight Rise crime syndicate. If you do not agree to help, Anso will flee to another plane of existence and will remain on the run and out of contact (except by divine/magical means).
  • Optional Questions - not required

    • What are the goals and motivations of your character? How do these affect your general personality? - He wants to find out who he is (since both elven and human society don't fully accept him), to survive, he wants to locate his parents. He keeps information close to the vest and is always trying to stay ahead of those who wish him harm. He is street smart and a smooth talker. Remains aloof and mysterious.
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - As an urchin and rogue, he is friendly to those kinds of characters. He can speak Thieves' Cant. Anso also speaks Goblin as well to his first mate and to goblinoid characters. He remains witty, snarky, and sarcastic to his enemies and rivals. He remains friendly to his crime boss, but he is trying to get out of the organization. To players, he is no-nonsense, how much money they have, what can they do for him. He appears standoffish. If they get to know him better, he will ease up and warm to the players.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - When he is in elven society, he tries to speak and act like an elf. When he is among humans, he hides his ears with his hair and tries to not draw attention to himself. Flirtacious with ladies. Speaks cooly, like a young Harrison Ford.
    • What impact have you made on the world? How have you shaped the local area? - The Imperial Navy tell tales of him as a deserter. The Veridian Vipers have stories about Anso as well. He is well known through the desert port of Amoa Crudashi as someone who works for the Midnight Rise. Recently, bounty hunters have begun looking and inquiring for Anso.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - His biggest problem is that the Midnight Rise have put out a bounty on him for failing too many times -- they want to bring him back alive for torture and death.
    ]]>
    Brunklesbee Bonekeeper https://sidekicksandsidequests.com/articles/brunklesbee-bonekeeper Wed, 20 May 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 97e581e3-b624-4ff3-92f9-e694338ecb7f The notes on Brunklesbee Bonekeeper, the dwarven mortician/gravedigger.
  • This is a character Arielle McMahon has made and is sharing (one random dice roll)
  • What is this character’s name? - Brunklesbee Bonekeeper
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Dwarf
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Mortician/Gravedigger
  • How old are you? - 102
  • Describe your physical appearance. - He is an average-sized dwarf who is relatively unkempt and covered in dirt. His hands are calloused with dirt forever under his fingernails. His black beard and hair are so thick, bushy, and grubby, that you can barely see the rest of his face, but if you catch a glimpse of his eyes, they are light blue (with a Santa Claus twinkle).
  • Describe yourself with 3 adjectives. - Productive, Bubbly, Literal
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - He knows about the goblins in the Redoak Woods, who are undead from their unholy burial grounds.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Deal with the undead goblins and their burial grounds within the Redoak Woods.
  • What would be their reward for succeeding? - Brunklesbee is willing to become a follower/hireling to help "clean up" your messes along your adventures and study other cultures' death practices, since death is his subject of study.
  • What would be the consequence of failure or refusing the call? - The players are harmed/killed in their pursuit against the undead goblins in the Redoak Woods. If they ignore the threat of the undead goblins, the undead will swarm all of the nearby towns and villages.
  • ]]>
    Roosevelt https://sidekicksandsidequests.com/articles/roosevelt Wed, 06 May 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 1d4f92ba-0f64-4f71-9d01-2e2e58f09bbb The notes for Roosevelt, the triton prince in exile seeking a cure for the disease that killed his city and kingdom.
  • Joseph Anthony used an art prompt generator to list 10 words: bakery, caravan, a letter from afar, a medevial castle, eye-catching, melancoly, monochrome, optimism, out of the rolling ocean, and silver jewelry
  • What is this character’s name? - Roosevelt
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Triton
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Prince and Alchemist
  • How old are you? - Late 30s or early 40s
  • Describe your physical appearance. - Being wealthy but not posh in appreance, he wears gray and blue with silver accents in his tunics, nice shirts and pants. Signet ring and a tarnished silver amulet/necklace. Thin, tall, hunched over.
  • Describe yourself with 3 adjectives. - Melancoly, Helpful, Determined
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - There is a royal jewel from his mother the queen inside the amulet. He is also well versed in poison-making, toxins, and diseases (think a passive mad scientist).
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Hire adventurers to collect information on a hidden town and bring back knowledge if a cure for the disease was found there.
  • What would be their reward for succeeding? - A LOT of money or able to teach someone how to make one potion if they are proficient in alchemy/alchemist's supplies.
  • What would be the consequence of failure or refusing the call? - Something is about to happen in the town which Roosevelt is investigating. If he is ignored, he will then journey to the next town, and a major illness will befall the town.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Figuring out exactly what this disease that killed his city and kingdom was.
    • How do these affect your general personality? - He has a one-track mind in finding out the truth of this illness, sometimes to a determinal flaw.
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Speaks like a posh Eeyore.
    • What impact have you made on the world? How have you shaped the local area? - Like the Mothman, there are two rumors that surround him: either he will give your town a boon or you will be struck by disaster.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - His reputation and the surrounding rumors make information-gathering difficult, which is why he needs the adventurers' to go check out the lead for him.
    ]]>
    Niall https://sidekicksandsidequests.com/articles/niall Wed, 29 Apr 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com c5eb8aa2-8f8b-4d1c-87b3-a14bbb973674 The notes for the warforged soldier turned plague doctor, Niall.
  • This character was voted for, and Kurt is creating this character
  • What is this character’s name? - Niall
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Warforged
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Soldier turned Plague Doctor
  • How old are you? - 5, still fresh but has some wear and tear (and self-repair) from combat.
  • Describe your physical appearance. - 6'5", closer to 300 pounds, made of steel, wood, iron, gems, and magic. His eyes eminate an icy blue from the slits in the face. His armor has engravings that note he was a pikeman in the Steel Prince's army on the shoulders, and the chest plate has the crest of the Steel Prince. He wears the black robe costume and he has affixed the mask to his face.
  • Describe yourself with 3 adjectives. - Purposeful, Calculating, Empathetic
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Knowledge/proficiency with polearms, warforged, and their advanced fighting techniques.
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Rescue Niall from bandits who have taken him ransom from a nearby village/town/regent. Alternatively, he could ask for protection journeying and working in the next hostile town.
  • What would be their reward for succeeding? - Advanced fighting techniques, knowledge about warforged. Also possible to obtain a cure from The Plague if a party member(s) has been affected.
  • What would be the consequence of failure or refusing the call? - If Niall isn't rescued or unable to get to the next town, more people will continue to be affected and die from The Plague. Niall could be killed/dismantled and unable to repair and revive himself.
  • ]]>
    Elvi https://sidekicksandsidequests.com/articles/elvi Wed, 22 Apr 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com ac636bd0-32c2-4906-8162-0103a2b2e3f3 The notes for the schoolteacher and adventurer, Elvi.
  • This character is based off Anson Jablinski's wife, Elvia Jablinski
  • What is this character’s name? - Elvi
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Human
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Schoolteacher/civilian and occassional adventurer
  • How old are you? - 30
  • Describe your physical appearance. - Medium/short height, long dark hair, glasses, eyes that sparkle
  • Describe yourself with 3 adjectives. - Determined, Patient, Caring
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - The Enigma Violin, a magic instrument which is able to grant advantage on Wisdom and Intelligence ability checks for 10 minutes
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - To retrieve the Enigma Violin, which has recently been stolen. Told directly when speaking to her or through notices posted in the local pub.
  • What would be their reward for succeeding? - Money or music lessons. If there is a Bard in the party, she is willing to teach the song from the Enigma Violin to be used during the 'Song of Rest' ability to grant advantage Wisdom and Intelligence ability checks for 10 minutes during the short rest.
  • What would be the consequence of failure or refusing the call? - She would be sad. She will have to try and find time to go off on her own adventure to try and recover the instrument, which by then, could have been lost and escaped into legend once again.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - Promoting wisdom, camaraderie, and team-building
    • How have you shaped the local area? - Very encouraging of community in the town
    • Do you have any current problems that prevent you from being a bigger player on the stage? - She can't readily travel on adventures because she is a schoolteacher and runs a music program. She can only adventure during the summer or breaks from school.
    ]]>
    Taco https://sidekicksandsidequests.com/articles/taco Wed, 08 Apr 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com becb1e5d-74dd-43aa-a2e4-8a6eaad201cd The notes for Taco, the rakshasa valet child of Lord Grubbub
  • This is a character Charles Basile randomly generated using my tables
  • What is this character’s name? - Taco
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Rakshasa
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Valet
  • How old are you? - Child age, a young fiendish figure
  • Describe your physical appearance. - Fez & vest, small in size, backwards hands, tiger-like in appearance
  • Describe yourself with 3 adjectives. - Plucky, Ambitious, Scrappy
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Afraid of spiders
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Escort him to Hell's Bank with money from Lord Grubbub
  • What would be their reward for succeeding? - He will gift them a cursed item, like a monkey's paw.
  • What would be the consequence of failure or refusing the call? - He will implicate the players of being on the take if Taco gets robbed going to the bank. If the players ignore him, he will pickpocket and rob the players.
  • ]]>
    Grunty https://sidekicksandsidequests.com/articles/grunty Wed, 25 Mar 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 9bb79d2d-54f2-4bb3-b7d9-b4dddf51f47b The notes on Grunty, the zombie necromancer "boy"
  • This is a character Elyse Basile randomly generated using my tables
  • What is this character’s name? - Grunty
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Zombie, once was human
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Necromancer
  • How old are you? - Appears to be a young boy, but is actually 50-60 years...he is UNDEAD
  • Describe your physical appearance. - Gray skinned, decaying, small child-size, decked out in necromancer robes
  • Describe yourself with 3 adjectives. - Grumpy, Lethargic, Cynical/Bitter
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Justice
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Rescue his twin brother Snorty (who is 50-60 years old) from the jail of the local lord for the crime of necromancy for turning Grunty into a zombie.
  • What would be their reward for succeeding? - Grunty will finally be able to break his curse with the aid of his twin brother Snorty. The party gains the favor of a pair of necromancers, and what rewards may come with that.
  • What would be the consequence of failure or refusing the call? - Grunty will remain trapped in the tower, unable to leave due to the binding magic. His twin brother Snorty will eventually die in prison, and thus, Grunty's fate will be permanently sealed. Also, Grunty will probably refuse to speak to the heroes if they fail to retrieve his brother or if his brother dies. Perhaps the party earns Grunty's ire and has recurring encounters with undead minions sent from the tower seeking revenge until they find another way to break the curse or kill Grunty.
  • ]]>
    Dolly https://sidekicksandsidequests.com/articles/dolly Wed, 11 Mar 2020 08:00:00 -0500 sidekicksandsidequests@gmail.com 363a16b6-7ca2-431b-add1-926984e99f14 The notes on the immortal map-maker, Dolly the Treeant.
  • This is a character Michael Horsley randomly generated using my tables
  • What is this character’s name? - Dolly
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Treeant
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Cartographer
  • How old are you? - Immortal
  • Describe your physical appearance. - A feminine treeant, she looks similar to a massive, 100 ft. coastal redwood tree
  • Describe yourself with 3 adjectives. - Slow, Wise, Rough/Gruff (she's seen it all)
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A healing potion
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - To cause a distraction to help save her forest and her people
  • What would be their reward for succeeding? - Willing to provide a rare map or perhaps pass on her healing potion. Certainly, the heroes gain a valuable ally in an ancient being who has vast knowledge of the local area, a maker of maps, and her group of treeants would be much friendlier to them.
  • What would be the consequence of failure or refusing the call? - The forest is invaded by a foreign group and exploited/destroyed. Perhaps the heroes in their mission are captured or killed.
  • ]]>
    Ulrich Griffbeard https://sidekicksandsidequests.com/articles/ulrich-griffbeard Wed, 26 Feb 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com a2a4fc09-1eed-4a69-9b89-08d96c1ea135 The notes on Ulrich Griffbeard, the Acolyte of Elea
  • This is a character Elizabeth Horsley had made and is sharing
  • What is this character’s name? - Ulrich Griffbeard
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Dwarf
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Sophomore at Rosevale University. Recently switched his major from Fighter to Cleric.
  • How old are you? - "Young and idealistic" in age
  • Describe your physical appearance. - Strong, stout, religious tattoos related to balance/water, blonde beard braided down each side, shaved head, handsome and charismatic
  • Describe yourself with 3 adjectives. - Persistent, Charismatic, Trustworthy
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A religious symbol (amulet) of Elea, which looks like a four leaf clover made of teardrops that meet at a point in the middle
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Attend the weekly prayer group meeting
  • What would be their reward for succeeding? - Join the followers of Elea, learn secrets about the demigoddess, gain magical items that pertain to Elea
  • What would be the consequence of failure or refusing the call? - More followers of Elea will pressure you to attend the weekly prayer group meeting
  • Optional Questions - not required

    • Do you have a particular accent or language? - Goal was to have a Cockney accent, but ended up coming out Irish instead
    ]]>
    Mr. Underhill https://sidekicksandsidequests.com/articles/mrunderhill Sun, 23 Feb 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com 7abb5626-5de9-4c69-86dd-8b3dddbc749b The tavern clerk of the Levitating Platter, Mr. Winston Underhill
  • Comes from Kurt's homebrew lore.
  • What is this character’s name? - Mr. Winston Underhill
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Halfling
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Tavern Clerk, runs the books and keys for the Levitating Platter. General Assistant to Randolph.
  • How old are you? - 40-50s, a middle aged halfling
  • Describe your physical appearance. - Spectacles on the end of his nose, smaller for his age, black curly hair on his head and feet, healthy and cheerful disposition
  • Describe yourself with 3 adjectives. - Fastidious, Polite, Concerned
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Knows the exact amount of debt incurred by certain peoples who have credit lines with the Leviatating Platter
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Collect money from somone who owes money to the Levitating Platter
  • What would be their reward for succeeding? - Improved or preferential treatment inside the Levitating Platter
  • What would be the consequence of failure or refusing the call? - Mr. Underhill will not ask the PC's for help and might place them under prejudicial scrutiny and perhaps refuse to be polite to them.
  • Optional Questions - not required

    • What are the goals and motivations of your character? - To provide for his family by working hard for good pay
    • How do these affect your general personality? - Success of the business means he can do more for his wife and children.
    ]]>
    Randolph https://sidekicksandsidequests.com/articles/randolph Fri, 21 Feb 2020 08:00:00 -0600 sidekicksandsidequests@gmail.com 7289539c-4c25-4ed2-b526-7d4127b3e0eb The details on Randolph, owner of the Levitating Platter
  • Comes from Kurt's homebrew lore.
  • What is this character’s name? - Randolph
  • What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Human
  • What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Archwizard of the Order of Words & Tavernkeeper of the Levitating Platter
  • How old are you? - 70s
  • Describe your physical appearance. - Similar to Sir Ian McKellen, long silver white beard and hair - well groomed and tied in a ponytail, wrinkles, left eye is blue, right eye is electric green and has a scar coming from it due to an old curse that was cured
  • Describe yourself with 3 adjectives. - Pragmatic, Financially-Oriented, Wise
  • What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A locket of his mother
  • What is a particular quest you would be willing to recruit or hire the player characters to go do? - Bring him a special delivery of goods or go hunt for a dangerous creature for components
  • What would be their reward for succeeding? - A large sum of coinage
  • What would be the consequence of failure or refusing the call? - Not asked to help OR death by their quarry
  • Optional Questions - not required

    • What impact have you made on the world? How have you shaped the local area? - Joined the Order of Words and was a successful adventurer. His tavern brings an enormous amount of wealth to Alcester.
    • Do you have any current problems that prevent you from being a bigger player on the stage? - He's enjoying his retirement years with various arcane equations.
    ]]>
    The Questions! https://sidekicksandsidequests.com/articles/thequestions Tue, 18 Feb 2020 11:00:00 -0600 sidekicksandsidequests@gmail.com d5c16aea-51cb-4694-b92d-3509f7730a88 These are the questions I send to every guest who wants to be on the air Questions to ask my guests

    Pertaining to the guest themself

    1. Who are you and what do you do?
    2. Do you currently or have you ever played Dungeons & Dragons? If not, is it something that you have an interest in?
    3. Do you have a favorite NPC (non-player character) from an RPG/video games? Why are they your favorite? If you are not a gamer, do you have a favorite sidekick or supporting character from literature, history, or film/TV etc.? Why are they your favorite?
    4. Do you have a favorite sidequest from an RPG/video games? Why is it your favorite? If you are not a gamer, do you have a favorite B plot/minor plot from literature, film/TV, or particular minor event in history? Why is it your favorite?
    5. What are you passionate about and why?

    NPC Creation

    1. Do you wish to make a character based on yourself, based on your favorite NPC, based off someone you know, improvise a character live on the air from scratch, or do you want to randomize a character using a table?
    2. What is this character’s name?
    3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)?
    4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)?
    5. How old are you?
    6. Describe your physical appearance.
    7. Describe yourself with 3 adjectives.
    8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.)
    9. What is a particular quest you would be willing to recruit or hire the player characters to go do?
    10. What would be their reward for succeeding?
    11. What would be the consequence of failure or refusing the call?

    Optional Questions - not required

    • What are the goals and motivations of your character?
    • How do these affect your general personality?
    • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters?
    • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak?
    • What impact have you made on the world? How have you shaped the local area?
    • Do you have any current problems that prevent you from being a bigger player on the stage?
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