Sidekicks & Sidequests

Building a world, one character at a time.

Anso Eresse

  1. This character was voted for, and Kurt is creating this character
  2. What is this character’s name? - Anso Eresse
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Half-Elf
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Smuggler, sailor, urchin
  5. How old are you? - 30
  6. Describe your physical appearance - Sandy brown hair, half-elf length ears, very charismatic and full of swagger, Harrison Ford machismo, he has old gang tattoos from the Veridian Vipers under his clothes, flashy jewelry, a moon-crystal ring on a chain on his neck that he keeps hidden.
  7. Describe yourself with 3 adjectives. - Charming, Lucky, Haunted
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A note from his elven mother, the moon-crystal ring from his mother, his elven-made ship The Eon of Orthea, his first mate the bugbear Gnasharkk.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - To either fight or redirect an assassin/bounty hunter that is looking for Anso.
  10. What would be their reward for succeeding? - Will offer to help you travel to somewhere you need to go, whether it's in the prime material plane or extradimensional.
  11. What would be the consequence of failure or refusing the call? - The bounty hunter will capture Anso and Gnasharkk and deliver them to the Midnight Rise crime syndicate. If you do not agree to help, Anso will flee to another plane of existence and will remain on the run and out of contact (except by divine/magical means).

Optional Questions - not required

  • What are the goals and motivations of your character? How do these affect your general personality? - He wants to find out who he is (since both elven and human society don't fully accept him), to survive, he wants to locate his parents. He keeps information close to the vest and is always trying to stay ahead of those who wish him harm. He is street smart and a smooth talker. Remains aloof and mysterious.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - As an urchin and rogue, he is friendly to those kinds of characters. He can speak Thieves' Cant. Anso also speaks Goblin as well to his first mate and to goblinoid characters. He remains witty, snarky, and sarcastic to his enemies and rivals. He remains friendly to his crime boss, but he is trying to get out of the organization. To players, he is no-nonsense, how much money they have, what can they do for him. He appears standoffish. If they get to know him better, he will ease up and warm to the players.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - When he is in elven society, he tries to speak and act like an elf. When he is among humans, he hides his ears with his hair and tries to not draw attention to himself. Flirtacious with ladies. Speaks cooly, like a young Harrison Ford.
  • What impact have you made on the world? How have you shaped the local area? - The Imperial Navy tell tales of him as a deserter. The Veridian Vipers have stories about Anso as well. He is well known through the desert port of Amoa Crudashi as someone who works for the Midnight Rise. Recently, bounty hunters have begun looking and inquiring for Anso.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - His biggest problem is that the Midnight Rise have put out a bounty on him for failing too many times -- they want to bring him back alive for torture and death.