Sidekicks & Sidequests

Building a world, one character at a time.

Enna & Aylynn

  1. These are characters that Quinn & Alex Schulte randomly generated with my tables (but they are based on themselves -- married and they are both wizards and they already have a sidequest in mind).
  2. What is this character’s name? - Quinn's character is Enna. Alex's character is Aylynn
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Enna is a Sea Elf. Aylynn is a Human.
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - They are both wizards who run a bookstore/magic supplies store together.
  5. How old are you? - Both characters are adults. Enna is much older (Ancient), whereas Aylynn is 45-50.
  6. Describe your physical appearance. - Enna has blueish-green tinted skin, mermaid-like. Seaweed (dark forest green) in color and wavy. She has dark brown eyes. She's all about fashion, very unique, avant-garde in her tastes, loud colors and prints. Very Edna Mode. Aylynn has blonde hair, but its turning white at the temples. His eyes are the same color as Enna's skin (blueish-green), but he wears a black bandana around his eyes because he is visually-impaired; during his adventuring careers is when he lost his eyesight and has now retired with Enna to work the bookstore and is slightly self-conscious about it. Soul patch on his chin. Generally wears black robes, very simple and practical in his clothing. He might change to a different bandana color at Enna's insistence.
  7. Describe yourself with 3 adjectives. - Enna is Fashion-Adventerous, Spacey, Know-It-All. Aylynn is Practical, Intelligent, and Morbid/Dark-Humored.
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Enna's valuable item is a horned helmet; she inherited it from her late father. Aylynn loves exotic food - he especially loves Goblinoid food culture (he ignores the fact that he might sometimes might be ingesting other humanoids).
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - Locate their missing cat, Cuddles. Cuddles is ACTUALLY a displacer beast with a collar.
  10. What would be their reward for succeeding? - Depending on the character levels, the pair are willing to offer one of the six, very rare Manuals/Tomes of Improvement to boost a stat, or possibly spell scrolls. Perhaps humorously, they offer a "Locate Creature" scroll that would have helped them find Cuddles in the first place.
  11. What would be the consequence of failure or refusing the call? - If the players refuse to help, they will not learn about the rare Tomes that could have been their reward, and the wizards will not be super-friendly afterwards. If the players fail to retrieve the cat or hurt Cuddles, they will be upcharged egriegiously in their bookstore for items and supplies. If the players kill Cuddles, the wizards will attack the party.

Optional Questions - not required

  • What are the goals and motivations of your character? - They are collectors of books, so they want to collect all six very rare Tomes/Manuals of Improvement. In addition, they value stories in general to add to their knowledge.
  • How do these affect your general personality? - The wizards are friendly and open with people they meet, unless you show a distate or disinterest for books or cats -- they will be hostile to anyone who destroys, disrespects, or damages books or kicks cats. They are willing to sell books and supplies to adventurers and want to hear back from people to add to their collections of stories.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - Their two employees dislike Enna, because she doesn't let them work basically becasue "Enna can do it better" (Enna will constantly rearrange the store, etc.). Their employees prefer Aylynn. They are likeable to their friends, family, and player characters. They are cold and confrontational with their rivals and hold grudges with competitors.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Enna moves and gestures wildly like Cpt. Jack Sparrow (drunk on her thoughts but not drunk actually), as if she's still moving through the ocean even when she's on dry land. Aylynn will use common idioms from different langauages and cultures (i.e. Goblinoid and Elvish). Enna and Aylynn are polyglots and have developed a mixture of languages that they speak to each other in normal, everyday usage.
  • What impact have you made on the world? How have you shaped the local area? - Enna and Aylynn figured out how to manipulate the Magic Mouth Spell to create audiobooks, inspired by Aylynn's visual-impairment and unable to read print; they are convinced that some of their rivals stole this idea from them some time afterwards and wish they could burn down the rival's shop (though they wouldn't because of all the books). Because of their pursuit of knowledge and love of stories, they started a literacy program and school to improve the local town, modelled after the Pizza Hut Book-It Program, where Aylynn cooked food for them. After some complaints and dislike of Aylynn's goblin cuisines, they have since switched to Sea Elf and other exotic foods instead. A year or two later from when the player characters meet Enna and Aylynn, the couple will eventually have a half-elf baby!
  • Do you have any current problems that prevent you from being a bigger player on the stage? - Because Enna is spacey, she's content to stay where she is. Aylynn, he's done with the adventuring life and seen that power corrupts and has lost his vision; he's content to stay with Enna, run the shop, help promote literacy in the town. Perhaps they will expand the program to more towns, but they are happy where they are!