- This is a character that Karla Romero randomly generated with my tables.
- What is this character’s name? - Huxtable
- What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Deathlock, was once a human warlock
- What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Horse Trainer and servant of the local demonic cult
- How old are you? - Adult, appears to be mostly still intact (not horribly decayed)
- Describe your physical appearance. - Someone who is watching, very observant, cunning, mysterious. Like Geralt of Rivia (his eyes), stoicness, on guard. Robes tucked in with a belt, tunic style. A spellcaster feel, but not outright. He has a twitch/gimp. Something off.
- Describe yourself with 3 adjectives. - Stoic, Mysterious, Cunning
- What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Huxtable is a member of the local demonic cult, which uses the abanonded lodge nearby for their dark deeds. He's been resurrected by the cult and is bound in service to them.
- What is a particular quest you would be willing to recruit or hire the player characters to go do? - Investigate the abandonded lodge. This is trap to lure them into the clutches of the local demonic cult. If the heroes are successfully captured, the cult is dangling the promise to release Huxtable from his undeath if it is a worthy sacrifice. For his own party once ventured in there long ago, died prematurely, and then he was resurrected by the cult (a cover story was then formed to explain Huxtable's employment as the horse trainer).
- What would be their reward for succeeding? - If the players survive, they defeat the local evil cult. They alleviate the nearby town from the creepy lodge. Heroes get to be heroes! Perhaps Huxtable is released from undeath -- this may affect the horse-based economy. Alternatively, the players can take over the lodge if they clear it out and now have a Stronghold. There also might be coins or magic items left over from the demonic cult as well.
- What would be the consequence of failure or refusing the call? - The heroes are being cowards. They don't get a stronghold. The townsfolk continue to suffer from the lodge and the local demonic cult. Huxtable and the horse-based economy continue to thrive at the expense of the town.