- This is a character that Alexi Sargeant is bringing to the table.
- What is this character’s name? - Jasper
- What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Frog. He is a literal talking tiny frog with intelligence and speech-capabilities. One might say "awakened" in D&D mechanical terms. Perhaps Jasper was once something else and was transformed by a wizard, maybe he was a druid who drank the wrong potion and found himself permanently turned into a frog. But Jasper ONLY remembers ever being a frog that talks and being knightly.
- What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Knight-errant. An Arthurian amphibian!
- How old are you? - (This question got accidentally skipped, but I think we are assuming a normal adult frog age range -- perhaps magic has artificially elongated or modified his lifespan).
- Describe your physical appearance. - Green skin, bulging orange eyes, wearing scraps of leather and metal armor that he's fashioned into his own suit of armor, complete with a little red cape! He also has a tiny rapier/sword that he wields. Sometimes he will lick his eyes when he's talking. He bulges his throat for croaking as an intimidation tactic.
- Describe yourself with 3 adjectives. - Gallant, Overconfident, Grandiloquent
- What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Jasper ascribes to the ideal of knighthood. Jasper has a clever cap with a feather in it; this feather is a token of favor from the birds of the forest. ALL BIRDS recognize this feather as a sign of respect/deference, the ability to call for aid, and safety.
- What is a particular quest you would be willing to recruit or hire the player characters to go do? - Jasper wants the players to accompany him to rescue a beauteous frog maiden that is being held prisoner in the top of a tall, ancient tower that has been in his dreams.
- What would be their reward for succeeding? - Jasper will part with his feather token and give it to the players, which would convey the SAME privileges that Jasper had (respect/deference, ability to call for aid, safety). It grants you a diplomatic advantage to conversing with great birds! You cannot abuse this token to always have rocs/giant eagles/etc. to Uber/Lyft you everywhere constantly or not respecting birds by and large.
- What would be the consequence of failure or refusing the call? - The frog maiden is being used in a dark, evil ritual/experiment. If the players do not help Jasper, she is now transformed into a Froghemoth and is now terrorizing the countryside. If the players attempt to rescue the frog maiden but she is killed in the process, Jasper will be heartbroken, and the evil cultists will be scattered to have to find a likewise blessed frog maiden to begin the process over again, being delayed by the players.
Optional Questions - not required
- What are the goals and motivations of your character? - Seeking knighthood
- How do these affect your general personality? - Jasper has a need to prove himself, but also to NOT seem that he has to prove himself. That overconfidence. He rarely acknowledges that he is a small frog, but sometimes he does have to admit it and then ask for help. He wants to be competent, heroic, and committed, but he is not ignorant to the facts.