Sidekicks & Sidequests

Building a world, one character at a time.

Ulfar Ragnbjörn

  1. This is a character that Kevin Chenard brought that we are making into an NPC. Notes compiled from Kevin Chendard's answers and the interview.
  2. What is this character’s name? - Ulfar Ragnbjörn
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Dwarf, from the nobility class
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Traveling blacksmith (metalwork, armor and weapon making) and experienced fighter. A member of the noble, dwarven warrior organization called the Guardians of the Iron Kings.
  5. How old are you? - 85
  6. Describe your physical appearance. - A rugged and stout dwarf, he stands at 4'5" and is 200 pounds of muscle. He has a long braided brown beard with the same style of hair. His hair and beard are adorned with dwarven runic beads that symbolize the god Muradin and the order of the Guardians of the Iron Kings. Studded leather and common, working man's clothes, though he does possess a set of chain and studded leather armor for combat. He bears battle scars, and his hands are usually covered in soot or some sort of forge dust like iron.
  7. Describe yourself with 3 adjectives. - Proud, Fierce, and Respectful
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Ulfar carries the knowledge and teachings of his order, known as the Guardians of the Iron Kings. This group of dwarves who have sworn an oath to protect the dwarves of the realm from all evils. They are trained in a particular form of combat, and use the teachings of Muradin to bolster their warriors. The Guardians of the Iron Kings are mostly comprised of fighters, paladins, and clerics, with the odd druid in parties that venture to distant lands. They are more nomadic and have a duty to mobilize to any town or city that calls upon their protection, so they act like samurai in a way. Ulfar has a family heirloom, a pendant with a symbol of the Guardians of the Iron Kings, which was owned by both his father and grandfather.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - Ulfar woud be willing to recruit and teach the ways of the Guardians of the Iron Kings (ESPECIALLY dwarves) in order to vanquish the evils of the land threatening the lives of others. Because of his nomadic nature, you are most likely to stumble upon Ulfar during your travels, and he will ask the party to help him deal with a threat.
  10. What would be their reward for succeeding? - Ulfar could offer what services he could provide, such as knowledge and wisdom through the Guardians; he might be willing to help initiate you into their ranks. If you operate on coin, he has some money he can provide as a reward. Alternatively, his blacksmithing skills could be called upon, and depending on the level of the relationship, offered at a discount. Perhaps a future favor provided by the Guardians of the Iron Kings might be valuable to the players.
  11. What would be the consequence of failure or refusing the call? - Failure would lead to countless deaths, which is not acceptable in the eyes of the Guardians. However, Ulfar would not punish the players in failing, because at least they TRIED to do something. If instead the players ignore and refuse Ulfar, they will be put in the shadows of the Guardians (put on a list!); Ulfar and the Guardians would still help them if they were fighting evil/doing things in line with the organization, but if they asked him for blacksmithing services or free knowledge, he would give them the cold shoulder.

Optional Questions - not required

  • What are the goals and motivations of your character? - His goals are to learn more about his order's ways and teach the younger generation the value of saving lives out of the good in their hearts, not in searching for a reward. His motivations are to see the good in others and what that good can flourish into.
  • How do these affect your general personality? - Ulfar's personality is one of an honorable dwarf, stout and strong. He keeps to himself, but will go out of his way to help someone he sees that is struggling. He trusts people maybe a little too much which can get him into trouble sometimes or swindled out of coin.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - Ulfar is cautious, and approaches situations tactically. Ulfar has an open heart towards others and straight-forward, especially toward those who wish to aid him in his cause. Those who willingly do harm to others for pleasure or gain is frowned upon and Ulfar will usually seek to interfere with such behaviors. He usually keeps to himself until he knows an individual a little more than early conversations, but tends to open up fairly quick after judging a character.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - He is rough with his speech and sometimes uses dwarven slang. Not a conversationalist, but speaks his mind when he wants to. Might be viewed as uptight by elves and humans. Primarily a Dwarven speaker, but speaks Common as well.
  • What impact have you made on the world? How have you shaped the local area? - Ulfar views his accomplishment as part of the whole order of the Guardians of the Iron Kings. Ulfar fights against the undead, goblins, gnolls, and even orcs, and has kept neighboring cities and towns at peace, but there is always more threats looming that need addressing.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - Ulfar's constant need to stay near to civilization to keep those he cares for safe prevents him from aiding the Guardians if they ever call for him. He is timid about adventuring off too far and to distant lands.