Sidekicks & Sidequests

Building a world, one character at a time.

Daneel

  1. This is a character that FyreWriter generated with the random tables.
  2. What is this character’s name? - Daneel
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Koalinth, the sea hobgoblins.
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Theologian. She lives solitarily in a port town, living on the outskirts of civilization by the water's edge by the hillside, treated as a pagan medicine woman. The deity that Daneel worships and studies is a self-serving entity with about 20 total followers of various ancestries and species. She knows who the deity is, but does not know their name, which is why she is preoccupied in study. So while the rest of the town is not enthused about her devotion to this god, they also benefit from her apothecary-like skills (which Daneel thinks are trivial in nature -- she thinks healing items she provides are like junk. Daneel just is super knowledgable with herbs/plant-life and sea-life of the area).
  5. How old are you? - Teenager.
  6. Describe your physical appearance. - She does have dark green skin with long, stringy hair. Very dark green eyes. She is young, so she hasn't had a lot of extra sea life start to grow on her body, but there are some places on her back where barnacles are beginning to form. Expect a more developed coral reef within the next ten years.
  7. Describe yourself with 3 adjectives. - Cunning, Highly-Intelligent, Condescening
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Daneel is actually a ghost, possessing her own body (which is still healthy). This is part of the pilgrimmage process in the worship of this deity -- it kills you, turns you into a ghost, and brings you back to your body to possess it, but you're still considered Undead. Once she completes her pilgrimmage, she will be reintegrated and return to being fully alive.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - Daneel needs the players to go find a "friend" of Daneel (perhaps another pilgrim) who borrowed a book from her and she needs this book back. She doesn't want any harm to come to the friend; she is very busy with her studies and worship, and she cannot leave her residence to go find them. They are in the nearby port town, but it is very busy, so it will take some investigative work to track them down. The book is important to Daneel, and it is part of the process of her pilgrimmage to return her to normal.
  10. What would be their reward for succeeding? - Daneel will reward the party with money and healing items if they successfully retrieve her book for her. This mission helps to build trust with Daneel, who will clue them into her secret and ask for additional help in completing her pilgrimmage.
  11. What would be the consequence of failure or refusing the call? - Refusing the adventure doesn't have any immediate negative consequences; after all, Daneel has a sense of superiority, so she will just probably continue to act that way if the party has future interactions with her. If the party chooses a particularly "renegade" approach to this sidequest, perhaps resulting in the friend dying, there is no reward, no further sidequests, Daneel is VERY MAD and rude and condescending. It is possible that the party earns the ire of this unknown deity, who will begin to take interest in the group to plague them and punish them for killing one of its disciples. Also depending on the attitutde of the party (and how the DM approaches this), the deity could inspire Daneel to cease possessing her own body, and lead to a series of events where Daneel is using the party to fight amongst themselves, which either causes the party to harm themselves and/or further confrontation with this cult.

Optional Questions - not required

  • What are the goals and motivations of your character? - Daneel wants to complete her pilgrimmage so she can be accepted as a fully-invested member of this cult, returned to life in service of this entity.
  • How do these affect your general personality? - She has been needing to get this book, so she has been anxious to begin this process in earnest, which has been frustrating for her.
  • How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - Her feeling of superiority mixed with her hurridness to get this book back should help to capture that teenage attitude of approaching the character. She feels ABOVE the player character intellectually (and might be) unless you have some highly intelligent PCs in the party. But she also realizes she needs help to get this book, so she knows she has to "play nice".
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Hurried and irritated quality that she is barely able to hide.