Sidekicks & Sidequests

Building a world, one character at a time.

Izrad

  1. This is a character that Daniel Stewart randomly generated with my tables (Kurt uses a dice app and collaborates with Daniel).
  2. What is this character’s name? - Izrad
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Quaggoth
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Shopkeeper in the Underdark. He runs a mining-goods store in a small community.
  5. How old are you? - Elder
  6. Describe your physical appearance. - Gray haired, older in appearance, milky eyes (nearly blind), whizened and bent over, not as muscular or quick as he used to be, but he has old man strength
  7. Describe yourself with 3 adjectives. - Cunning, Distrustful, Superstitious
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Izrad has an affinity with the local noble, Marro the Great. Marro is an illithid/mind flayer that left his colony and decided to form his community. Marro the Great then began to attract a sizeable population who benefit from his ruling over the area as a mastermind. Thus, Izrad benefits greatly by pledging his loyalty and heaping praise upon Marro the Great.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - To perform in the yearly town play the commemorates Marro the Great. Izrad has been recruited (begrudginly) to help find new actors (who possibly became a mind flayer meal).
  10. What would be their reward for succeeding? - They ingratiate themselves with the town, and the community accepts them. They can use this community as a base of operations within the Underdark and do business with the townsfolk.
  11. What would be the consequence of failure or refusing the call? - They will remain outsider and not be welcome in town. Depending on their conduct/reputation with the town, the people of the community will become hostile with the player characters, possibly offering them up as a meal to Marro the Great.