Sidekicks & Sidequests

Building a world, one character at a time.


  1. This character was voted for, and Kurt is creating this character
  2. What is this character’s name? - Karhuu
  3. What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Bearfolk
  4. What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - Skyship Pilot of the Meriankka. He works for Lapines & Maison merchant shipping company based in the port town of Cape Lafayette
  5. How old are you? - 52
  6. Describe your physical appearance - He has blueish-gray colored fur. He has white and black peppering on his snout to help show his older age. He is rotund, thanks to enjoying the "bare necessities of life"; likes to eat and drink and nap when he isn't working! He wears a khaki/tan tunic and a decorative maroon/red hat.
  7. Describe yourself with 3 adjectives. - Laissez-faire, Loyal, Confident
  8. What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - A very unique skyship with modifications called the Meriankka; it uses anti-gravity engines to propel it through the air and execute daring and precise aerial manuevers. Karhuu has a ward/adopted son, a bearfolk child named Ungi. Clarissa Lapines is the shrewd and savvy human woman who owns the Meriankka now (thanks to Karhuu's debts) and runs the merchant shipping company she inherited from her deceased father, Lapines & Maison (Clarissa has a daughter named Poppy). The tabaxi carpenter & artificer that provides maintenance and modifications to the Meriankka is named Whiskers. Duke Alfred is a dwarf who runs a cabana/tavern called Alfie's (built out of an old shipwrecked pirate ship) and Karhuu's best friend and can often be found here having fun and relaxing.
  9. What is a particular quest you would be willing to recruit or hire the player characters to go do? - Karhuu asks the player characters to be extra muscle/protection for a valuable shipment of cargo on a dangerous journey that is threatened by pirates and monsters. Karhuu could be asking on his own (if Clarissa is ignorant to the danger of the job) or Clarissa could be demanding and forcing Karhuu to find the cheapest security possible (to save costs after all!)
  10. What would be their reward for succeeding? - Karhuu is happy to offer the services of his ship (and Lapines & Maison - $$$) to the party to transport them around the world as needed. Karhuu feels they should be paid handsomely, Clarissa might be trying to squeeze silver out of copper. Depending on how well the party does, she can be convinced to offer a more appropriate monetary reward, rather than a discount on future business.
  11. What would be the consequence of failure or refusing the call? - Karhuu might be saddened or sore at the lack of help. If the trip went less than satisfactory (damaged/lost cargo, damage to the ship), Karhuu laments about being deeper in debt and wishes they had helped him out or had been able to do a better job. If the trip went very poorly, Karhuu and the crew of the Meriankka go missing, because they have been captured by pirates or trapped by a monster/environmental hazard -- because of his reputation and legend, this news spreads very quickly and disheartens the entire town of Cape Lafayette. This could cause reputation problems for the party, depending on how their interactions have gone.

Optional Questions - not required

  • What are the goals and motivations of your character? - Karhuu wants to buy his ship back from Clarissa Lapines to become financially independent. He loves to fly, but he wants to do so on his own terms. While Clarissa can be real task-master and buzzkill to how he approaches life, he still respects her (and probably would continue to work for her but with more equal standing). He cares very deeply for Ungi, Clarrisa, Poppy, Whiskers, and Duke Alfred and wants the best for them.
  • How do these affect your general personality? - He's not in a hurry to get to anywhere in life. He likes to be mellow and chill, unless his life or ship is threatened.
  • Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Southern drawl, Texan, country, Western. Think Baloo. "Little britches". Deploys skyship/nautical terminology. DOES NOT swear. Very polite and laid back in how he talks.
  • What impact have you made on the world? How have you shaped the local area? - He's a legend and has built up a solid reputation in Cape Lafayette as the best pilot, helping to make the town prosperous. Karhuu is a daredevil and maverick behind the helm. He has endeared himself to the town, and everyone loves and respects him. He certainly is all about having a good time and spends his free time at Alfie's.
  • Do you have any current problems that prevent you from being a bigger player on the stage? - Not owning the Meriankka and he is responsible for the upbringing of Ungi and raising this young navigator to one day take over the ship and be a good father figure to him.