- This is a character that Fr. Blake Britton is bringing to the table.
- What is this character’s name? - His original name was Rito Hercomer of House Hercomer. He was chosen to fulfill a specific office from among the lineages of itinerant clerics and became the Zotani Nimi, adopting that as his name; the name and title could also be referred to as "The Zotani" for short. However, after corruption of some of the leadership and a tragic civil war that led to the collapse of the Zotani nation, now he goes by the name Pathos Anthropoi, "The Ache of Humanity", "The Ache of the World".
- What is their ancestry (i.e. human, elf, dwarf, halfling, etc)? - Human. His culture and nation, The Zotani people, had a gift with preserving and maintaining Living Memory and being expert record keepers and amassing knowledge and wisdom. A multi-ancestry citizenry, The Zotani people were traditionally a monastic and reserved people who have minimal interaction in the wider world, their only encounters being limited to consultation and guidance with other peoples and races who need to learn from their knowledge. While many types of ancestries, races, and species belonged to the Zotani people, humans served as the religious figures for the culture. However, it IS possible for other ancestries (like elves and dwarves) to be able to become Zotani Nimi -- though Pathos might not have knowledge of this.
- What is your job or role (i.e. farmer, hierling/mercenary, shopowner, bandit, etc)? - He is the last Zotani Nimi, a special office or type of cleric. It transaltes to "The Living Memory". This is a role that is organically passed from the previous Zotani Nimi to their successor (like The Giver). He is now an itinerant cleric that travels and warns of the dangers of the world to those who would follow the same path as his people. The deity that Pathos Anthropoi serves is simply called "The Other Memory" or "The High Memory", and this is what creates Living Memory and goes back to the first Zotani Nimi. He is regarded as a mythical legend or well-known, depending on where he goes.
- How old are you? - When someone is chosen to become a Zotani Nimi, their aging process changes to extend their life. Pathos is in his 80-90s but still has a human body that looks like a physically-fit 30 year old. This is to help with the process of helping wisdom and knowledge to be synthesized gradually without rapid, jarring shifts.
- Describe your physical appearance. - Younger, physically-fit, with a full set of brown hair. Pathos's eyes have permanent bags and he looks like he's lived a thousand lifetimes and will shift in coloration as he's accessing memories and living through them. As a suffering servant (aside from appearing tired in his eyes), Pathos does have a bit of a hunch like he's carrying a weight and he travels with a staff. Pathos is dressed in druid-like robes. Typically, a Zotani Nimi would be required to wear white with a golden sash, however, due to him being on the run, Pathos does not wear his official robes. But also, dressing officially makes him intimidating and less approachable, so he tends to dress simply and be able to meet people where they are at.
- Describe yourself with 3 adjectives. - Longing, Wisdom, Insight
- What is a valuable item/piece of lore/secret that this character possesses? Or do they value an ideal/concept or particular person (i.e. family member, guild member, honor, justice, love etc.) - Living Memory and The Grimoire. This leather-bound book is given to each Zotani Nimi, which has moving pictures inside of it, that allows the Zotani Nimi to see and access memories from the past. The Zotani Nimi is able to transcribe and add new memories to The Grimoire with vellum. The book always appears to be small and lightweight, but has an infinite number of pages and memories.
- What is a particular quest you would be willing to recruit or hire the player characters to go do? - The sidequest is called "Living Memory". With Pathos, you have to travel to the remains of the Zotani nation, explore the historical remnants of art/culture/history, confront what dangers have taken over, and search the ruins for a missing vellum page of The Grimoire. This missing vellum page details the last act of the civil war and what took place and its conclusion. This is the final piece of the puzzle that Pathos needs to understanding what took place and what happened to his people.
- What would be their reward for succeeding? - Pathos will either transcribe one of your memories or make a copy of a memory from The Grimoire onto a vellum page for you to be able to use and access whenever you need it. In addition, recovering this missing vellum page allows Pathos to gain insight into the conflict to eventually be able to end any lingering conflicts and start to rebuild his culture once again.
- What would be the consequence of failure or refusing the call? - If the players fail to recover the page or refuse to go on the journey, they will not get the obvious material reward. In additon, whatever lingering rebel forces or other evils that occupy the Zotani ruins will be begin to crop up on the road as recurring bandits, making travel difficult and dangerous.
Optional Questions - not required
- What are the goals and motivations of your character? - Pathos is to really trying to find closure about what happened to his culture/people and to make sure it never happens again to anyone else. He is also not going to live forever, so Pathos does need to see if he can restart his culture and be able to pass on the gift of Living Memory.
- How do these affect your general personality? - Pathos has this sense of longing and being driven, never still. He's visiting libraries, speaking with people, and always engaged with the practices of being a perpetual student of the world. He's always working to gather knowledge and to add to Living Memory. But he also has a deep sense of peace and trust in the Living Memory and its ability to to provide wisdom and guidance which makes him hopeful.
- How do you normally interact with your family/friends/peers? With your enemies/rivals? With people who work for you/report to you? With player characters? - With most people, he's very genial and charismatic, there's fascination and wonder at how Pathos knows what he knows. With his enemies, Pathos can be fierce and has insights on how best to deal with them, preferring nonviolent cunning, outsmarting the enemy, or avoidance. But if pressed, Pathos will fight.
- Do you have a particular accent or language? Any idiosyncrasies in how you act and speak? - Pathos does have an accent when he speaks Common: he uses tall vowels and sounds highly cultured. This is because of Living Memory and having knowledge into all languages, his Common accent is a mixture of these languages that makes him hard to determine where he is from. Pathos does have a unique accent and native language he speaks called Zotani, since it refers to and revolves around the Zotani Nimi, which is central to the Zotani peoples. Pathos does have some OCD-like tendancies in that he might prefer things done, placed, arranged a certain way, and yet, he is very Spartan and not gaudy.
- What impact have you made on the world? How have you shaped the local area? - Pathos could have as much or as little information as the Dungeon Master permits, but Pathos would be seen as immensly important. A note from Fr. Blake is that perhaps the Zotani nation and people are isolated like Winterhold from Skyrim, so while their impact is recognized on the world as a whole, they are not a superpower in the world.
- Do you have any current problems that prevent you from being a bigger player on the stage? - Pathos is the only one left from his culture, which directs his actions and thought-process. But he's never alone because of the Living Memory.
Link to LORE NOTES from Fr. Blake Britton